Computer Science > Robotics
[Submitted on 15 Jul 2025
(this version)
, latest version 26 Aug 2025 (v3)
]
Title: TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update
Title: TRAN-D:基于2D高斯点云的稀疏视图透明物体深度重建方法,通过物理模拟实现场景更新
Abstract: Understanding the 3D geometry of transparent objects from RGB images is challenging due to their inherent physical properties, such as reflection and refraction. To address these difficulties, especially in scenarios with sparse views and dynamic environments, we introduce TRAN-D, a novel 2D Gaussian Splatting-based depth reconstruction method for transparent objects. Our key insight lies in separating transparent objects from the background, enabling focused optimization of Gaussians corresponding to the object. We mitigate artifacts with an object-aware loss that places Gaussians in obscured regions, ensuring coverage of invisible surfaces while reducing overfitting. Furthermore, we incorporate a physics-based simulation that refines the reconstruction in just a few seconds, effectively handling object removal and chain-reaction movement of remaining objects without the need for rescanning. TRAN-D is evaluated on both synthetic and real-world sequences, and it consistently demonstrated robust improvements over existing GS-based state-of-the-art methods. In comparison with baselines, TRAN-D reduces the mean absolute error by over 39% for the synthetic TRansPose sequences. Furthermore, despite being updated using only one image, TRAN-D reaches a {\delta} < 2.5 cm accuracy of 48.46%, over 1.5 times that of baselines, which uses six images. Code and more results are available at https://jeongyun0609.github.io/TRAN-D/.
Submission history
From: Jeongyun Kim [view email][v1] Tue, 15 Jul 2025 08:02:37 UTC (31,608 KB)
[v2] Wed, 16 Jul 2025 12:02:03 UTC (31,608 KB)
[v3] Tue, 26 Aug 2025 04:10:34 UTC (27,209 KB)
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