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Computer Science > Multimedia

arXiv:2506.02380 (cs)
[Submitted on 3 Jun 2025 ]

Title: EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR

Title: EyeNavGS:用于VR中真实世界3DGS场景的6自由度导航数据集和记录-重放软件

Authors:Zihao Ding, Cheng-Tse Lee, Mufeng Zhu, Tao Guan, Yuan-Chun Sun, Cheng-Hsin Hsu, Yao Liu
Abstract: 3D Gaussian Splatting (3DGS) is an emerging media representation that reconstructs real-world 3D scenes in high fidelity, enabling 6-degrees-of-freedom (6-DoF) navigation in virtual reality (VR). However, developing and evaluating 3DGS-enabled applications and optimizing their rendering performance, require realistic user navigation data. Such data is currently unavailable for photorealistic 3DGS reconstructions of real-world scenes. This paper introduces EyeNavGS (EyeNavGS), the first publicly available 6-DoF navigation dataset featuring traces from 46 participants exploring twelve diverse, real-world 3DGS scenes. The dataset was collected at two sites, using the Meta Quest Pro headsets, recording the head pose and eye gaze data for each rendered frame during free world standing 6-DoF navigation. For each of the twelve scenes, we performed careful scene initialization to correct for scene tilt and scale, ensuring a perceptually-comfortable VR experience. We also release our open-source SIBR viewer software fork with record-and-replay functionalities and a suite of utility tools for data processing, conversion, and visualization. The EyeNavGS dataset and its accompanying software tools provide valuable resources for advancing research in 6-DoF viewport prediction, adaptive streaming, 3D saliency, and foveated rendering for 3DGS scenes. The EyeNavGS dataset is available at: https://symmru.github.io/EyeNavGS/.
Abstract: 3D高斯点云(3DGS)是一种新兴的媒体表示方法,可以高保真地重建真实世界的3D场景,从而实现虚拟现实(VR)中的6自由度(6-DoF)导航。 然而,开发和评估基于3DGS的应用程序以及优化其渲染性能,需要真实的用户导航数据。 对于现实世界场景的逼真3DGS重建,目前尚无此类数据可用。 本文介绍EyeNavGS(EyeNavGS),这是首个公开可用的包含46名参与者探索十二个多样化的真实世界3DGS场景轨迹的6自由度导航数据集。 该数据集是在两个地点使用Meta Quest Pro头显收集的,在自由世界站立的6自由度导航过程中记录了每个渲染帧的头部姿态和眼动数据。 对于每个场景,我们进行了仔细的场景初始化以校正场景的倾斜和比例,确保感知上舒适的VR体验。 我们还发布了开源的SIBR查看器软件分支,具有录制和回放功能,并提供了一套用于数据处理、转换和可视化的实用工具。 EyeNavGS数据集及其配套软件工具为推进6自由度视口预测、自适应流媒体、3D显著性和3DGS场景的周边视觉渲染研究提供了宝贵的资源。 EyeNavGS数据集可在以下网址获取:https://symmru.github.io/EyeNavGS/。
Subjects: Multimedia (cs.MM) ; Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR); Human-Computer Interaction (cs.HC)
Cite as: arXiv:2506.02380 [cs.MM]
  (or arXiv:2506.02380v1 [cs.MM] for this version)
  https://doi.org/10.48550/arXiv.2506.02380
arXiv-issued DOI via DataCite

Submission history

From: Zihao Ding [view email]
[v1] Tue, 3 Jun 2025 02:32:35 UTC (16,253 KB)
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